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» Reaching and Distinguishing States of Distributed Systems
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SOSP
2007
ACM
14 years 4 months ago
Zyzzyva: speculative byzantine fault tolerance
We present Zyzzyva, a protocol that uses speculation to reduce the cost and simplify the design of Byzantine fault tolerant state machine replication. In Zyzzyva, replicas respond...
Ramakrishna Kotla, Lorenzo Alvisi, Michael Dahlin,...
QEST
2006
IEEE
14 years 1 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
AI
2008
Springer
13 years 7 months ago
Maintenance goals of agents in a dynamic environment: Formulation and policy construction
The notion of maintenance often appears in the AI literature in the context of agent behavior and planning. In this paper, we argue that earlier characterizations of the notion of...
Chitta Baral, Thomas Eiter, Marcus Bjäreland,...
ATAL
2010
Springer
13 years 8 months ago
History-dependent graphical multiagent models
A dynamic model of a multiagent system defines a probability distribution over possible system behaviors over time. Alternative representations for such models present tradeoffs i...
Quang Duong, Michael P. Wellman, Satinder P. Singh...
COORDINATION
2004
Springer
14 years 1 months ago
Optimistic Concurrency Semantics for Transactions in Coordination Languages
There has been significant recent interest in exploring the role of coordination languages as middleware for distributed systems. These languages provide operations that allow pro...
Suresh Jagannathan, Jan Vitek