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HAPTICS
2009
IEEE
15 years 10 months ago
Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues
This paper reports on two experiments we conducted to look at how to design effective linear and circular apparent-motion displays. Using a two-tactor array on the upper arm, the ...
Masataka Niwa, Robert W. Lindeman, Yuichi Itoh, Fu...
VR
2000
IEEE
131views Virtual Reality» more  VR 2000»
15 years 8 months ago
Enhancing Fish Tank VR
Fish tank VR systems provide head coupled perspective projected stereo images on a display device of limited dimensions that resides at a fixed location. Therefore, fish tank VR...
Jurriaan D. Mulder, Robert van Liere
INFOVIS
1999
IEEE
15 years 8 months ago
Visualizing Application Behavior on Superscalar Processors
The advent of superscalar processors with out-of-order execution makes it increasingly difficult to determine how well an application is utilizing the processor and how to adapt t...
Chris Stolte, Robert Bosch, Pat Hanrahan, Mendel R...
VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
15 years 8 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
CANDC
2007
ACM
15 years 8 months ago
Designing for collaborative creative problem solving
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, ...
Otmar Hilliges, Lucia Terrenghi, Sebastian Boring,...