: The specification of the dynamic behaviour of reactive distributed systems must exhibit the structures of control and has to imply explicitly the relevant aspects of the distribu...
Event-pattern reactive programs are small programs that process an input stream of events to detect and act upon given temporal patterns. These programs are used in distributed sys...
We introduce a method for the specification of reactive asynchronous components with a concurrent access interface and outline its mathematical foundation. The method supports the...
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Reactivity, the ability to detect and react to events, is an essential functionality in many information systems. In particular, Web systems such as online marketplaces, adaptive (...