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INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
CORR
2010
Springer
167views Education» more  CORR 2010»
13 years 7 months ago
Development of a Context Aware Virtual Smart Home Simulator
Context awareness is the most important research area in ubiquitous computing. In particular, for smart home, context awareness attempts to bring the best services to the home hab...
Tam Van Nguyen, Huy Anh Nguyen, Deokjai Choi
CIARP
2007
Springer
14 years 1 months ago
Human Detection in Indoor Environments Using Multiple Visual Cues and a Mobile Robot
In order to deploy mobile robots in social environments like indoor buildings, they need to be provided with perceptual abilities to detect people. In the computer vision literatur...
Stefan Pszczólkowski, Alvaro Soto
ICRA
2005
IEEE
184views Robotics» more  ICRA 2005»
14 years 1 months ago
3D Virtual Prototyping of Home Service Robots Using ASADAL/OBJ
– Typical robot development requires that hardware be mostly functional before significant software development begins. Utilizing virtual prototype of hardware and its environmen...
Kyo Chul Kang, Moonzoo Kim, Jaejoon Lee, Byungkil ...
CHI
2005
ACM
14 years 8 months ago
The virtuality continuum revisited
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, ...
Anton Nijholt, David R. Traum