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GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
PVLDB
2010
110views more  PVLDB 2010»
13 years 6 months ago
Read-Once Functions and Query Evaluation in Probabilistic Databases
Probabilistic databases hold promise of being a viable means for large-scale uncertainty management, increasingly needed in a number of real world applications domains. However, q...
Prithviraj Sen, Amol Deshpande, Lise Getoor
ICFP
2003
ACM
14 years 7 months ago
Functional automatic differentiation with dirac impulses
Functional Reactive Programming (FRP) is a framework for reactive programming in a functional setting. FRP has been applied to a number of domains, such as graphical animation, gr...
Henrik Nilsson
GECCO
2009
Springer
142views Optimization» more  GECCO 2009»
14 years 2 months ago
A stopping criterion based on Kalman estimation techniques with several progress indicators
The need for a stopping criterion in MOEA’s is a repeatedly mentioned matter in the domain of MOOP’s, even though it is usually left aside as secondary, while stopping criteri...
José Luis Guerrero, Jesús Garc&iacut...
LOCA
2005
Springer
14 years 1 months ago
Classifying the Mobility of Users and the Popularity of Access Points
Abstract. There is increasing interest in location-aware systems and applications. It is important for any designer of such systems and applications to understand the nature of use...
Minkyong Kim, David Kotz