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VMV
2003
163views Visualization» more  VMV 2003»
13 years 8 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
PRESENCE
2006
76views more  PRESENCE 2006»
13 years 7 months ago
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques...
David Benyon, Michael Smyth, Shaleph O'Neill, Rod ...
VLC
2002
118views more  VLC 2002»
13 years 7 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...
Marcelo Kallmann, Daniel Thalmann
CVPR
2007
IEEE
14 years 9 months ago
Shape Representation and Registration using Vector Distance Functions
This paper introduces a new method for shape registration by matching vector distance functions. The vector distance function representation is more flexible than the conventional...
Hossam E. Abd El Munim, Aly A. Farag
MICCAI
2010
Springer
13 years 5 months ago
Probabilistic Multi-Shape Representation Using an Isometric Log-Ratio Mapping
Abstract. Several sources of uncertainties in shape boundaries in medical images have motivated the use of probabilistic labeling approaches. Although it is well-known that the sam...
Neda Changizi, Ghassan Hamarneh