The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...
This paper presents a design methodology for a hybrid Hardwarein-the-Loop (HIL) tester tool, based on both discrete event system theory, given by timed automata, and continuous sy...
We describe two experiments using three testbeds (real, virtual and vision-only) for comparison of user performance during 3-D peg-in-hole tasks. Tasks are performed using a six-d...
B. J. Unger, A. Nicolaidis, Peter J. Berkelman, A....
Abstract. This work is motivated by experiences in the course of developing an ontology-based application within a real-world setting. We found out that current benchmarks are not ...
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...