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» Real Time Goal Orientated Behaviour for Computer Game Agents
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AIPS
2000
13 years 9 months ago
Vision-Servoed Localization and Behavior-Based Planning for an Autonomous Quadruped Legged Robot
Planning for real robots to act in dynamic and uncertain environments is a challenging problem. A complete model of the world is not viable and an integration of deliberation and ...
Manuela M. Veloso, Elly Winner, Scott Lenser, Jame...
APIN
2006
136views more  APIN 2006»
13 years 7 months ago
Cell modeling with reusable agent-based formalisms
Biologists are building increasingly complex models and simulations of cells and other biological entities, and are looking at alternatives to traditional representations. Making ...
Ken Webb, Tony White