We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
In this paper, we propose a buffer cache algorithm to build a cost effective storage server for real time news objects. In a News On Demand Server, the number of concurrent stream...
Website capacity determination is crucial to measurement-based access control, because it determines when to turn away excessive client requests to guarantee consistent service qu...
We report on a case study in which the model checker Uppaal is used to formally model parts of Zeroconf, a protocol for dynamic configuration of IPv4 link-local addresses that has...
Biniam Gebremichael, Frits W. Vaandrager, Miaomiao...