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LICS
2000
IEEE
14 years 3 days ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
DSRT
2004
IEEE
13 years 11 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
ICMCS
1999
IEEE
94views Multimedia» more  ICMCS 1999»
14 years 1 days ago
Multi-Phase Interval Caching for a News on Demand Server
In this paper, we propose a buffer cache algorithm to build a cost effective storage server for real time news objects. In a News On Demand Server, the number of concurrent stream...
Yong Woon Park, Won Il Seo, Ki-Dong Chung
IPPS
2008
IEEE
14 years 2 months ago
CoSL: A coordinated statistical learning approach to measuring the capacity of multi-tier websites
Website capacity determination is crucial to measurement-based access control, because it determines when to turn away excessive client requests to guarantee consistent service qu...
Jia Rao, Cheng-Zhong Xu
EMSOFT
2006
Springer
13 years 11 months ago
Analysis of the zeroconf protocol using UPPAAL
We report on a case study in which the model checker Uppaal is used to formally model parts of Zeroconf, a protocol for dynamic configuration of IPv4 link-local addresses that has...
Biniam Gebremichael, Frits W. Vaandrager, Miaomiao...