Sciweavers

117 search results - page 11 / 24
» Real Time P2P Network Simulation for Very Large Virtual Envi...
Sort
View
HCI
2007
13 years 10 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
GIS
2005
ACM
14 years 9 months ago
ASPEN: an adaptive spatial peer-to-peer network
Geographic Information Systems (GIS) are increasingly managing very large sets of data and hence a centralized data repository may not always provide the most scalable solution. H...
Haojun Wang, Roger Zimmermann, Wei-Shinn Ku
IJVR
2006
166views more  IJVR 2006»
13 years 8 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
JNCA
2011
102views more  JNCA 2011»
12 years 11 months ago
Multi-objective zone mapping in large-scale distributed virtual environments
In large-scale distributed virtual environments (DVEs), the NP-hard zone mapping problem concerns how to assign distinct zones of the virtual world to a number of distributed serv...
Ta Nguyen Binh Duong, Suiping Zhou, Wentong Cai, X...
VR
2007
IEEE
14 years 2 months ago
Variability-Aware Latency Amelioration in Distributed Environments
Application designers of collaborative distributed Virtual Environments must account for the influence of the network connection and its detrimental effects on user performance. ...
Alexey Tumanov, Robert S. Allison, Wolfgang St&uum...