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DSRT
2000
IEEE
13 years 12 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
NCA
2005
IEEE
14 years 1 months ago
Self-organization in Cooperative Content Distribution Networks
Traditional client-server content distribution techniques usually suffer from scalability problems when dealing with large client population or sizable content. The advent of peer...
Marc Schiely, Lars Renfer, Pascal Felber
P2P
2009
IEEE
115views Communications» more  P2P 2009»
14 years 2 months ago
Modeling and Analysis of Bandwidth-Inhomogeneous Swarms in BitTorrent
—A number of analytical models exists that capture various properties of the BitTorrent protocol. However, until now virtually all of these models have been based on the assumpti...
Michel Meulpolder, Johan A. Pouwelse, Dick H. J. E...
GRID
2007
Springer
13 years 7 months ago
Data Management in the APPA System
Combining Grid and P2P technologies can be exploited to provide high-level data sharing in large-scale distributed environments. However, this combination must deal with two hard p...
Reza Akbarinia, Vidal Martins
CORR
2010
Springer
224views Education» more  CORR 2010»
13 years 7 months ago
A Cluster Based Replication Architecture for Load Balancing in Peer-to-Peer Content Distribution
In P2P systems, large volumes of data are declustered naturally across a large number of peers. But it is very difficult to control the initial data distribution because every use...
S. Ayyasamy, S. N. Sivanandam