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SIGGRAPH
1999
ACM
14 years 26 days ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
SAINT
2008
IEEE
14 years 2 months ago
Distributed Sensor Information Management Architecture Based on Semantic Analysis of Sensing Data
In the ubiquitous computing environment, we believe that P2P-based context-aware application utilizing sensing data is important. However, since sensors are not placed under the c...
Tomoya Kawakami, Bich Lam Ngoc Ly, Susumu Takeuchi...
VRST
1997
ACM
14 years 22 days ago
Modeling and rendering of outdoor scenes for distributed virtual environments
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Dieter Schmalstieg, Michael Gervautz
AAAI
2006
13 years 10 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
RTAS
2002
IEEE
14 years 1 months ago
RAP: A Real-Time Communication Architecture for Large-Scale Wireless Sensor Networks
Large-scale wireless sensor networks represent a new generation of real-time embedded systems with significantly different communication constraints from traditional networked sys...
Chenyang Lu, Brian M. Blum, Tarek F. Abdelzaher, J...