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» Real Time Rendering of Expensive Small Environments
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RT
2001
Springer
13 years 12 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SIGGRAPH
2000
ACM
13 years 11 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
VIS
2008
IEEE
233views Visualization» more  VIS 2008»
14 years 8 months ago
Smoke Surfaces: An Interactive Flow Visualization Technique Inspired by Real-World Flow Experiments
Smoke rendering is a standard technique for flow visualization. Most approaches are based on a volumetric, particle based, or image based representation of the smoke. This paper in...
Wolfram von Funck, Tino Weinkauf, Holger Theisel...
CVPR
2009
IEEE
15 years 3 days ago
Real-Time Learning of Accurate Patch Rectification
Recent work [5, 6] showed that learning-based patch rectification methods are both faster and more reliable than affine region methods. Unfortunately, their performance improveme...
Stefan Hinterstoisser, Oliver Kutter, Nassir Navab...
PAMI
2006
135views more  PAMI 2006»
13 years 7 months ago
Real-Time Range Acquisition by Adaptive Structured Light
The goal of this paper is to provide a "self-adaptive" system for real-time range acquisition. Reconstructions are based on a single frame structured light illumination. ...
Thomas P. Koninckx, Luc J. Van Gool