Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...