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UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CE
2007
122views more  CE 2007»
13 years 7 months ago
Employing virtual humans for education and training in X3D/VRML worlds
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D ...
Lucio Ieronutti, Luca Chittaro
23
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AINA
2008
IEEE
14 years 2 months ago
VR BBS Using Immersive Virtual Environment
In this research, VR BBS was developed. In this system, a user can post a photograph with a comment from cellular phone. And the users can see and reply to the photograph and comm...
Satoshi Oonuki, Tetsuro Ogi
VRML
1998
ACM
13 years 11 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
ECCV
2004
Springer
14 years 9 months ago
On the Significance of Real-World Conditions for Material Classification
Classifying materials from their appearance is a challenging problem, especially if illumination and pose conditions are permitted to change: highlights and shadows caused by 3D st...
Eric Hayman, Barbara Caputo, Mario Fritz, Jan-Olof...