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ADAPTIVE
2007
Springer
13 years 11 months ago
Personalized Search on the World Wide Web
With the exponential growth of the available information on the World Wide Web, a traditional search engine, even if based on sophisticated document indexing algorithms, has diffi...
Alessandro Micarelli, Fabio Gasparetti, Filippo Sc...
CVPR
2007
IEEE
14 years 12 months ago
Automatic texture mapping on real 3D model
We propose a full automatic technique to project virtual texture on a real textureless 3D object. Our sytem is composed of cameras and projector and are used to determine the pose...
Molinier Thierry, David Fofi, Patrick Gorria, Joaq...
CHI
2009
ACM
14 years 10 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 11 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
PDIS
1996
IEEE
14 years 2 months ago
Querying the World Wide Web
The World Wide Web is a large, heterogeneous, distributedcollectionof documents connected by hypertext links. The most common technologycurrently used for searching the Web depend...
Alberto O. Mendelzon, George A. Mihaila, Tova Milo