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VMV
2000
122views Visualization» more  VMV 2000»
13 years 10 months ago
Building a Photo Studio for Measurement Purposes
A digital photo studio was built to generate high quality real world input data for various imagebased rendering and vision algorithms. Special attention was paid to carefully con...
Michael Goesele, Wolfgang Heidrich, Hendrik P. A. ...
CRIWG
2009
13 years 10 months ago
MobMaps: Towards a Shared Environment for Collaborative Social Activism
Nowadays it is possible to disseminate information to the all world in real time using current communication tools supported mostly by the Internet. The work of several organizatio...
Luís Gens, Hugo Paredes, Paulo Martins, Ben...
GI
2008
Springer
13 years 10 months ago
Context, emergent game play and the mobile gamer as producer
: The emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and...
Stephan Wolff, Barbara Grüter
DEBU
2010
265views more  DEBU 2010»
13 years 9 months ago
GeoLife: A Collaborative Social Networking Service among User, Location and Trajectory
People travel in the real world and leave their location history in a form of trajectories. These trajectories do not only connect locations in the physical world but also bridge ...
Yu Zheng, Xing Xie, Wei-Ying Ma
MONET
2008
153views more  MONET 2008»
13 years 9 months ago
Comparison of MANET Routing Protocols Using a Scaled Indoor Wireless Grid
Predicting the performance of ad-hoc networking protocols has typically been performed by making use of software based simulation tools. Experimental study and validation of such p...
David Johnson, Albert Lysko