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VRST
2010
ACM
13 years 7 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
BMCBI
2011
13 years 21 days ago
PeakRanger: A cloud-enabled peak caller for ChIP-seq data
Background: Chromatin immunoprecipitation (ChIP), coupled with massively parallel short-read sequencing (seq) is used to probe chromatin dynamics. Although there are many algorith...
Xin Feng, Robert Grossman, Lincoln Stein
SI3D
2012
ACM
12 years 4 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
CVPR
2012
IEEE
11 years 11 months ago
Robust plane-based structure from motion
We introduce a new approach to structure and motion recovery directly from one or more large planes in the scene. When such a plane exists, we demonstrate how to automatically det...
Zihan Zhou, Hailin Jin, Yi Ma
CACM
2002
106views more  CACM 2002»
13 years 9 months ago
Testing and demonstrating context-aware services with Quake III Arena
Developers of context-aware services, i.e. services that make use of sensory information from the environment of their users, often find testing and demonstrating services to be di...
Markus Bylund, Fredrik Espinoza