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VRST
2010
ACM
15 years 2 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
BMCBI
2011
14 years 7 months ago
PeakRanger: A cloud-enabled peak caller for ChIP-seq data
Background: Chromatin immunoprecipitation (ChIP), coupled with massively parallel short-read sequencing (seq) is used to probe chromatin dynamics. Although there are many algorith...
Xin Feng, Robert Grossman, Lincoln Stein
SI3D
2012
ACM
13 years 11 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
CVPR
2012
IEEE
13 years 6 months ago
Robust plane-based structure from motion
We introduce a new approach to structure and motion recovery directly from one or more large planes in the scene. When such a plane exists, we demonstrate how to automatically det...
Zihan Zhou, Hailin Jin, Yi Ma
CACM
2002
106views more  CACM 2002»
15 years 4 months ago
Testing and demonstrating context-aware services with Quake III Arena
Developers of context-aware services, i.e. services that make use of sensory information from the environment of their users, often find testing and demonstrating services to be di...
Markus Bylund, Fredrik Espinoza