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ACMACE
2009
ACM
14 years 3 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
WOWMOM
2009
ACM
143views Multimedia» more  WOWMOM 2009»
14 years 3 months ago
Enhanced Ripple (E-Ripple) protocol for chain-based multihop wireless networks
It has been shown that IEEE 802.11 DCF medium access control (MAC) protocol may not be suitable for multihop wireless networks due to its relatively low throughput and severely un...
Quang Vu Nguyen, Ray-Guang Cheng
CRV
2008
IEEE
118views Robotics» more  CRV 2008»
14 years 3 months ago
Generating Semantic Information from 3D Scans of Crime Scenes
Recent advancements in laser and visible light sensor technology allows for the collection of photorealistic 3D scans of large scale spaces. This enables the technology to be used...
Anna Topol, Michael Jenkin, Jarek Gryz, Stephanie ...
CVPR
2008
IEEE
14 years 3 months ago
Modeling the structure of multivariate manifolds: Shape maps
We propose a shape population metric that reflects the interdependencies between points observed in a set of examples. It provides a notion of topology for shape and appearance m...
Georg Langs, Nikos Paragios
DSN
2008
IEEE
14 years 3 months ago
Tempest: Soft state replication in the service tier
Soft state in the middle tier is key to enabling scalable and responsive three tier service architectures. While softstate can be reconstructed upon failure, replicating it across...
Tudor Marian, Mahesh Balakrishnan, Ken Birman, Rob...