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NETGAMES
2006
ACM
14 years 4 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
SIGIR
2006
ACM
14 years 4 months ago
You are what you say: privacy risks of public mentions
In today’s data-rich networked world, people express many aspects of their lives online. It is common to segregate different aspects in different places: you might write opinion...
Dan Frankowski, Dan Cosley, Shilad Sen, Loren G. T...
ATAL
2005
Springer
14 years 3 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
DIGRA
2005
Springer
14 years 3 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne