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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CSCW
2007
ACM
13 years 8 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
AUTONOMICS
2008
ACM
13 years 10 months ago
MWM: a map-based world model for wireless sensor networks
A prominent functionality of a Wireless Sensor Network (WSN) is environmental monitoring. For this purpose the WSN creates a model for the real world by using abstractions to pars...
Abdelmajid Khelil, Faisal Karim Shaikh, Brahim Aya...
TPDS
2008
91views more  TPDS 2008»
13 years 8 months ago
SSW: A Small-World-Based Overlay for Peer-to-Peer Search
Peer-to-peer (P2P) systems have become a popular platform for sharing and exchanging voluminous information among thousands or even millions of users. The massive amount of inform...
Mei Li, Wang-Chien Lee, Anand Sivasubramaniam, Jin...
CVPR
2007
IEEE
14 years 11 months ago
Change Detection in a 3-d World
This paper examines the problem of detecting changes in a 3-d scene from a sequence of images, taken by cameras with arbitrary but known pose. No prior knowledge of the state of n...
Thomas Pollard, Joseph L. Mundy