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CG
1999
Springer
13 years 8 months ago
Occlusion in collaborative augmented environments
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality...
Anton L. Fuhrmann, Gerd Hesina, François Fa...
ICCV
2009
IEEE
13 years 6 months ago
Non-rigid object localization and segmentation using eigenspace representation
This paper presents a novel non-rigid object localization and segmentation algorithm using an eigenspace representation. Previous approaches to eigenspace methods for object track...
Omar Arif, Patricio A. Vela
APGV
2010
ACM
301views Visualization» more  APGV 2010»
13 years 12 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...
CVPR
2004
IEEE
14 years 11 months ago
Color Lines: Image Specific Color Representation
The problem of deciding whether two pixels in an image have the same real world color is a fundamental problem in computer vision. Many color spaces are used in different applicat...
Ido Omer, Michael Werman
TEI
2010
ACM
151views Hardware» more  TEI 2010»
14 years 3 months ago
ChameleonBall
We propose a novel ball-type input/output (I/O) device—the ChameleonBall—that allows users to interact with colors in the real world. The ChameleonBall mainly consists of mult...
Koji Tsukada, Maho Oki