: This paper summarizes a model of interaction for CVEs inspired by the process followed in human communication in the real world, detailing both the main elements and the communic...
The paradox of fuzzy modeling is recognized due to the co-existence of its effectiveness of solving uncertain problems in the real world and the skepticism of its reasonability in ...
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Multiparty voice-over-IP (MVoIP) services allow a group of people to freely communicate with each other via the Internet, which have many important applications such as online gami...
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...