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AVI
2006
13 years 9 months ago
Just how dense are dense graphs in the real world?: a methodological note
This methodological note focuses on the edge density of real world examples of networks. The edge density is a parameter of interest typically when putting up user studies in an e...
Guy Melançon
ICMCS
2000
IEEE
83views Multimedia» more  ICMCS 2000»
13 years 12 months ago
LucentVision: Converting Real World Events into Multimedia Experiences
With the widespread availability of multimedia sensors, increased computational power, and bandwidth, a new paradigm is emerging – converting real world events into multimedia e...
Gopal Sarma Pingali, Yves Jean, Agata Opalach, Ing...
ISMAR
2007
IEEE
14 years 1 months ago
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses
There have been many implementations of virtual reality, using audio and visual senses. However, implementations of mixed reality (MR) have thus far only dealt with the visual sen...
Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumih...
VL
2002
IEEE
124views Visual Languages» more  VL 2002»
14 years 13 days ago
Supporting the Construction of Real World Interfaces
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
ATC
2010
Springer
13 years 6 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang