This methodological note focuses on the edge density of real world examples of networks. The edge density is a parameter of interest typically when putting up user studies in an e...
With the widespread availability of multimedia sensors, increased computational power, and bandwidth, a new paradigm is emerging – converting real world events into multimedia e...
There have been many implementations of virtual reality, using audio and visual senses. However, implementations of mixed reality (MR) have thus far only dealt with the visual sen...
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...