Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential t...