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DIGRA
2005
Springer
14 years 27 days ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
OOPSLA
2005
Springer
14 years 25 days ago
A software product line architecture for distributed real-time and embedded systems: a separation of concerns approach
This paper presents a separation of concerns approach to solve the tangling problem of functional and Quality of Service (QoS) concerns in traditional Component-based Software Eng...
Shih-Hsi Liu
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
14 years 23 days ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
IUI
2004
ACM
14 years 23 days ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
AGENTS
2001
Springer
13 years 12 months ago
Using rat navigation models to learn orientation from visual input on a mobile robot
Rodents possess extraordinary navigation abilities that are far in excess of what current state-of-the-art robot agents are capable of. This paper describes research that is part ...
Brett Browning