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TVCG
2012
185views Hardware» more  TVCG 2012»
13 years 6 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
WWW
2010
ACM
15 years 11 months ago
Measurement-calibrated graph models for social network experiments
Access to realistic, complex graph datasets is critical to research on social networking systems and applications. Simulations on graph data provide critical evaluation of new sys...
Alessandra Sala, Lili Cao, Christo Wilson, Robert ...
BMCBI
2010
151views more  BMCBI 2010»
15 years 4 months ago
BABAR: an R package to simplify the normalisation of common reference design microarray-based transcriptomic datasets
Background: The development of DNA microarrays has facilitated the generation of hundreds of thousands of transcriptomic datasets. The use of a common reference microarray design ...
Mark J. Alston, John Seers, Jay C. D. Hinton, Sach...
119
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CGF
2004
151views more  CGF 2004»
15 years 4 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
IJAMC
2010
134views more  IJAMC 2010»
15 years 2 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...