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CCGRID
2006
IEEE
13 years 9 months ago
A Co-ordinate Based Resource Allocation Strategy for Grid Environments
In this paper, we propose a novel resource scheduling strategy, referred to as the Multi-Resource Scheduling (MRS) algorithm, which is capable of handling several resources to be u...
Benjamin Khoo Boon Tat, Bharadwaj Veeravalli, Tere...
NOSSDAV
2009
Springer
14 years 2 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
PC
2007
141views Management» more  PC 2007»
13 years 7 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger
WETICE
1997
IEEE
13 years 11 months ago
Communication Visibility in Shared Virtual Worlds
Though the service of shared virtual worlds is an active area of research, little effort has been made to optimize such systems for urban world spaces. Tracking the motion, action...
Michael V. Capps, Seth J. Teller