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ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Real-Time and Distributed AV Content Analysis System for Consumer Electronics Networks
The ever-increasing complexity of generic MultimediaContent-Analysis-based (MCA) solutions, their processing power demanding nature and the need to prototype and assess solutions ...
Jan Nesvadba, Pedro Fonseca, Alexander Sinitsyn, F...
RTSS
2005
IEEE
14 years 2 months ago
Decentralized Utilization Control in Distributed Real-Time Systems
Many real-time systems must control their CPU utilizations in order to meet end-to-end deadlines and prevent overload. Utilization control is particularly challenging in distribut...
Xiaorui Wang, Dong Jia, Chenyang Lu, Xenofon D. Ko...
WOWMOM
2005
ACM
201views Multimedia» more  WOWMOM 2005»
14 years 2 months ago
Real-Time Intrusion Detection for Ad Hoc Networks
A mobile ad hoc network is a collection of nodes that is connected through a wireless medium forming rapidly changing topologies. The widely accepted existing routing protocols de...
Ioanna Stamouli, Patroklos G. Argyroudis, Hitesh T...
APWEB
2005
Springer
14 years 2 months ago
An Updates Dissemination Protocol for Read-Only Transaction Processing in Mobile Real-Time Computing Environments
Data management issues in mobile computing environments have got lots of concerns of relevant researchers. Among these research topics, data broadcast has been extensively investig...
Guohui Li, Hongya Wang, Jixiong Chen, Yingyuan Xia...
ICCBR
2005
Springer
14 years 2 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen