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» Real-Time Human Proxy: An Avatar-Based Interaction System
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ICDE
2005
IEEE
157views Database» more  ICDE 2005»
14 years 9 months ago
MoDB: Database System for Synthesizing Human Motion
Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
GW
2003
Springer
174views Biometrics» more  GW 2003»
14 years 24 days ago
Gesture Components for Natural Interaction with In-Car Devices
Abstract. The integration of more and more functionality into the human machine interface (HMI) of vehicles increases the complexity of device handling. Thus optimal use of differ...
Martin Zobl, Ralf Nieschulz, Michael Geiger, Manfr...
CSCWD
2008
Springer
13 years 9 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
ISWC
1998
IEEE
13 years 12 months ago
Development of a Commercially Successful Wearable Data Collection System
Symbol Technologies has completed a unique accomplishment; it has created a commercially successful Wearable Computer. The success of this product is directly due to a structured ...
Robert Stein, Stephen Ferrero, Margaret Hetfield, ...
CORR
2010
Springer
138views Education» more  CORR 2010»
13 years 7 months ago
A Framework for Interactive Work Design based on Digital Work Analysis and Simulation
Due to the flexibility and adaptability of human, manual handling work is still very important in industry, especially for assembly and maintenance work. Well-designed work operat...
Liang Ma, Wei Zhang, Huanzhang Fu, Yang Guo, Damie...