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NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
14 years 1 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
HUC
2010
Springer
13 years 7 months ago
Bayesian recognition of motion related activities with inertial sensors
This work presents the design and evaluation of an activity recognition system for seven important motion related activities. The only sensor used is an Inertial Measurement Unit ...
Korbinian Frank, Maria Josefa Vera Nadales, Patric...
CHI
2001
ACM
14 years 8 months ago
Responding to subtle, fleeting changes in the user's internal state
In human-to-human interaction, people sometimes are able to pick up and respond sensitively to the other's internal state as it shifts moment by moment over the course of an ...
Wataru Tsukahara, Nigel Ward
IUI
2005
ACM
14 years 1 months ago
SmartCanvas: a gesture-driven intelligent drawing desk system
This paper describes SmartCanvas, an intelligent desk system that allows a user to perform freehand drawing on a desk or similar surface with gestures. Our system requires one cam...
Zhenyao Mo, John P. Lewis, Ulrich Neumann