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PLDI
2010
ACM
14 years 1 months ago
Finding low-utility data structures
Many opportunities for easy, big-win, program optimizations are missed by compilers. This is especially true in highly layered Java applications. Often at the heart of these misse...
Guoqing Xu, Nick Mitchell, Matthew Arnold, Atanas ...
ICSE
2001
IEEE-ACM
14 years 1 months ago
Using Transformation Systems for Software Maintenance and Reengineering
Software maintenance costs dominate software engineering costs, partly because most such engineering is done manually. Program Transformation tools leverage an engineer-provided b...
Ira D. Baxter
MICCAI
2001
Springer
14 years 1 months ago
Shape versus Size: Improved Understanding of the Morphology of Brain Structures
Standard practice in quantitative structural neuroimaging is a segmentation into brain tissue, subcortical structures, fluid space and lesions followed by volume calculations of gr...
Guido Gerig, Martin Styner, Martha Elizabeth Shent...
NPAR
2000
ACM
14 years 29 days ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
SIGGRAPH
1998
ACM
14 years 25 days ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong