We present the first Utility Accrual (or UA) real-time scheduling algorithm for multiprocessors, called gMUA. The algorithm considers an application model where real-time activiti...
Hyeonjoong Cho, Haisang Wu, Binoy Ravindran, E. Do...
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
In this paper, a Customizable and Dynamic Locking (CDL) scheme is proposed for concurrency control in Internet-based real-time collaborative editors. The idea of dynamic-locking is...