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EGH
2005
Springer
14 years 1 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya
WSCG
2004
189views more  WSCG 2004»
13 years 9 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
CGI
2003
IEEE
14 years 1 months ago
Hardware Assisted Multichannel Volume Rendering
We explore real time volume rendering of multichannel data for volumes with color and multi-modal information. We demonstrate volume rendering of the Visible Human Male color data...
Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Kl...
CG
2006
Springer
13 years 8 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
IJCNN
2000
IEEE
14 years 7 days ago
Hardware Implementation of a PCA Learning Network by an Asynchronous PDM Digital Circuit
We have fabricated a PCA (Principal Component Analysis) learning network in a FPGA (Field Programmable Gate Array) by using an asynchronous PDM (Pulse Density Modulation) digital ...
Yuzo Hirai, Kuninori Nishizawa