In this paper we present a mesh compression method based on a multiresolution decomposition whose detail coefficients have a compact representation and thus smaller entropy than t...
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
We propose a new algorithm for constructing finite-element meshes suitable for spacetime discontinuous Galerkin solutions of linear hyperbolic PDEs. Given a triangular mesh of som...
Reza Abedi, Shuo-Heng Chung, Jeff Erickson, Yong F...
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...