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TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
SIGGRAPH
1994
ACM
13 years 11 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
VRML
1998
ACM
13 years 11 months ago
Towards More Realistic Sound in VRML
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
Sean Ellis
IPPS
2007
IEEE
14 years 1 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
ICRA
2006
IEEE
123views Robotics» more  ICRA 2006»
14 years 1 months ago
Simultaneous Localization and Mapping with Environmental Structure Prediction
—Traditionally, simultaneous localization and mapping (SLAM) algorithms solve the localization and mapping problem in explored regions. This paper presents a prediction-based SLA...
H. Jacky Chang, C. S. George Lee, Yung-Hsiang Lu, ...