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PAAMS
2010
Springer
13 years 6 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
WSCG
2004
160views more  WSCG 2004»
13 years 9 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
CBSE
2005
Springer
14 years 1 months ago
Real-Time Scheduling Techniques for Implementation Synthesis from Component-Based Software Models
We consider a class of component-based software models with interaction style of buffered asynchronous message passing between components with ports, represented by UML-RT. After ...
Zonghua Gu, Zhimin He
VTC
2006
IEEE
118views Communications» more  VTC 2006»
14 years 1 months ago
Pilot Design Criteria for Single Carrier Frequency Domain Equalization on a Real-Time DSP-Based MIMO Test-Bed
— In this paper, single carrier frequency domain equalization with space time transmit diversity was implemented and evaluated in real-time using a DSP-based wireless MIMO test-b...
Afif Osseiran, Andrew Logothetis, S. Ben Slimane
VLSID
2003
IEEE
180views VLSI» more  VLSID 2003»
14 years 8 months ago
Automating Formal Modular Verification of Asynchronous Real-Time Embedded Systems
Most verification tools and methodologies such as model checking, equivalence checking, hardware verification, software verification, and hardware-software coverification often fl...
Pao-Ann Hsiung, Shu-Yu Cheng