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WSCG
2003
224views more  WSCG 2003»
13 years 9 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
ERSA
2003
147views Hardware» more  ERSA 2003»
13 years 9 months ago
Towards Run-Time Re-Configurable Techniques for Real-Time Embedded Applications
Many embedded applications can benefit from the flexible custom computing opportunities that FPGA technology offers. The Run-Time Reconfiguration (RTR) of the FPGA as an applicati...
Timothy F. Oliver, Douglas L. Maskell
WSCG
2004
189views more  WSCG 2004»
13 years 9 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
VISSYM
2004
13 years 9 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
MSS
2000
IEEE
160views Hardware» more  MSS 2000»
13 years 12 months ago
Implementation of a Fault-Tolerant Real-Time Network-Attached Storage Device
Phoenix is a fault-tolerantreal-time network-attachedstorage device (NASD). Like other NASD architectures, Phoenix provides an object-based interface to data stored on network-att...
Ashish Raniwala, Srikant Sharma, Anindya Neogi, Tz...