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» Real-Time Space Carving Using Graphics Hardware
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COMPGEOM
2000
ACM
13 years 12 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 8 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
SMA
2009
ACM
208views Solid Modeling» more  SMA 2009»
14 years 2 months ago
Accelerating geometric queries using the GPU
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Adarsh Krishnamurthy, Sara McMains, Kirk Haller
RT
2001
Springer
14 years 1 days ago
Hardware-Accelerated from-Region Visibility Using a Dual Ray Space
This paper describes a novel from-region visibility algorithm, the unique properties of which allow conducting remote walkthroughs in very large virtual environments, without prepr...
Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-...
EGH
2003
Springer
14 years 25 days ago
An effective hardware architecture for bump mapping using angular operation
In this paper, we propose an effective bump mapping algorithm that utilizes the reference space with the polar coordinate system and also propose a new hardware architecture assoc...
S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B....