Sciweavers

168 search results - page 27 / 34
» Real-Time Space Carving Using Graphics Hardware
Sort
View
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
14 years 1 months ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
GRAPHICSINTERFACE
2004
13 years 9 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
ACMACE
2006
ACM
14 years 1 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
VRCAI
2004
ACM
14 years 1 months ago
Simple and rapid collision detection using multiple viewing volumes
Collision detection is required by most virtual reality (VR) applications, and in recent years, collision detection algorithms utilizing graphics hardware capabilities have been a...
Zhaowei Fan, Huagen Wan, Shuming Gao
MSS
2005
IEEE
84views Hardware» more  MSS 2005»
14 years 1 months ago
Storage-Based Intrusion Detection for Storage Area Networks (SANs)
Storage systems are the next frontier for providing protection against intrusion. Since storage systems see changes to persistent data, several types of intrusions can be detected...
Mohammad Banikazemi, Dan E. Poff, Bülent Abal...