Sciweavers

1797 search results - page 27 / 360
» Real-World Graphical User Interfaces
Sort
View
ISWC
2002
IEEE
14 years 2 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann
TEDU
2008
213views Education» more  TEDU 2008»
13 years 8 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo
PRESENCE
2010
130views more  PRESENCE 2010»
13 years 8 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed
IUI
2003
ACM
14 years 3 months ago
A model of textual affect sensing using real-world knowledge
This paper presents a novel way for assessing the affective qualities of natural language and a scenario for its use. Previous approaches to textual affect sensing have employed k...
Hugo Liu, Henry Lieberman, Ted Selker
CHI
2001
ACM
14 years 10 months ago
DataTiles: a modular platform for mixed physical and graphical interactions
The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction ...
Jun Rekimoto, Brygg Ullmer, Haruo Oba