This article introduces a new software tool that provides an accurate simulation of Sony Aibo robots and the capability to transfer controller programs from the simulation to the ...
Abstract. This paper shows how a formal method in the form of Coloured Petri Nets (CPNs) and the supporting CPN Tools have been used in the development of the Course of Action Sche...
Lars Michael Kristensen, Peter Mechlenborg, Lin Zh...
In this paper, we consider a vision-based system that can interpret a user's gestures in real time to manipulate windows and objects within a graphical user interface. A hand...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...