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» Real-time 3D fire simulation using a spring-mass model
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SIGGRAPH
1997
ACM
13 years 12 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
WSC
2008
13 years 10 months ago
Simulation and visualization of traffic operations in Augmented Reality for improved planning and design of road construction pr
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
Amir H. Behzadan, Vineet R. Kamat
ISSS
2002
IEEE
194views Hardware» more  ISSS 2002»
14 years 17 days ago
Managing Dynamic Concurrent Tasks in Embedded Real-Time Multimedia Systems
This paper addresses the problem of mapping an application, which is highly dynamic in the future, onto a heterogeneous multiprocessor platform in an energy efficient way. A two-p...
Rudy Lauwereins, Chun Wong, Paul Marchal, Johan Vo...
CW
2008
IEEE
14 years 2 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
RT
2001
Springer
14 years 2 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...