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» Real-time 3D model acquisition
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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
13 years 11 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
VISUALIZATION
1995
IEEE
13 years 11 months ago
Virtual GIS: A Real-Time 3D Geographic Information System
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
MICCAI
2009
Springer
14 years 8 months ago
Inverse C-arm Positioning for Interventional Procedures Using Real-Time Body Part Detection
The automation and speedup of interventional therapy and diagnostic workflows is a crucial issue. One way to improve these workflows is to accelerate the image acquisition procedur...
Christian Schaller, Christopher Rohkohl, Jochen Pe...
ISVC
2009
Springer
14 years 2 months ago
Real-Time Feature Acquisition and Integration for Vision-Based Mobile Robots
In this paper we propose a new system for real-time feature acquisition and integration based on high-resolution stereo images that is suitable for mobile robot platforms with limi...
Thomas Hübner, Renato Pajarola
IE
2007
13 years 9 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash