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IJCV
2002
96views more  IJCV 2002»
13 years 9 months ago
A VLSI-Compatible Computer Vision Algorithm for Stereoscopic Depth Analysis in Real-Time
The analysis of the depth coordinates of objects in a visual scene is of vital importance for animals as well as in technological applications like autonomous robot navigation or p...
Bernd Porr, Bernd Nürenberg, Florentin Wö...
ICASSP
2008
IEEE
14 years 4 months ago
Nonnegative matrix factorization for real time musical analysis and sight-reading evaluation
Sight-reading is the ability to read and perform music from a written score with little or no preparation. Though an integral part of musicianship, it is rarely or minimally addre...
Chih-Chieh Cheng, D. Jingtong Hu, Lawrence K. Saul
CGI
2006
IEEE
14 years 3 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
NIME
2004
Springer
106views Music» more  NIME 2004»
14 years 3 months ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg
IS4TH
2003
Springer
14 years 2 months ago
Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery
Abstract. The context of this research is the development of a pedagogical surgery simulator for colon cancer removal. More precisely, we would like to simulate the gesture which c...
Laks Raghupathi, Vincent Cantin, François F...