Sciweavers

225 search results - page 30 / 45
» Real-time Computation of Area Shadows - A Geometrical Algori...
Sort
View
EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CIARP
2007
Springer
14 years 5 months ago
Human Detection in Indoor Environments Using Multiple Visual Cues and a Mobile Robot
In order to deploy mobile robots in social environments like indoor buildings, they need to be provided with perceptual abilities to detect people. In the computer vision literatur...
Stefan Pszczólkowski, Alvaro Soto
COMPGEOM
2005
ACM
14 years 24 days ago
Dynamic maintenance of molecular surfaces under conformational changes
We present an efficient algorithm for maintaining the boundary and surface area of protein molecules as they undergo conformational changes. We also describe a robust implementati...
Eran Eyal, Dan Halperin
ICRA
2008
IEEE
190views Robotics» more  ICRA 2008»
14 years 5 months ago
Auditory mood detection for social and educational robots
— Social robots face the fundamental challenge of detecting and adapting their behavior to the current social mood. For example, robots that assist teachers in early education mu...
Paul Ruvolo, Ian R. Fasel, Javier R. Movellan
ATAL
2008
Springer
14 years 25 days ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson