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CGI
2006
IEEE
14 years 2 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
NIME
2004
Springer
106views Music» more  NIME 2004»
14 years 2 months ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg
IS4TH
2003
Springer
14 years 1 months ago
Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery
Abstract. The context of this research is the development of a pedagogical surgery simulator for colon cancer removal. More precisely, we would like to simulate the gesture which c...
Laks Raghupathi, Vincent Cantin, François F...
CGF
2000
138views more  CGF 2000»
13 years 8 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
ICIP
2006
IEEE
14 years 10 months ago
Real Time Lip Motion Analysis for a Person Authentication System using Near Infrared Illumination
In this paper we present an approach for lip motion analysis that can be used in conjunction with a person authentication system based on face recognition, to avoid attacks on the...
Faisal Shafait, Ralph Kricke, Islam Shdaifat, Rolf...