This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
- Performancestudiesof concurrencycontrol algorithms for conventional database systems have shown that, under most operating circumstances, locking protocols outperform optimistic ...
Real-time enterprises rely on user queries being answered in a timely fashion and using fresh data. This is relatively easy when systems are lightly loaded and both queries and upd...
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...