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SIBGRAPI
1999
IEEE
14 years 29 days ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
PODS
1990
ACM
150views Database» more  PODS 1990»
14 years 22 days ago
On Being Optimistic about Real-Time Constraints
- Performancestudiesof concurrencycontrol algorithms for conventional database systems have shown that, under most operating circumstances, locking protocols outperform optimistic ...
Jayant R. Haritsa, Michael J. Carey, Miron Livny
BIRTE
2006
139views Business» more  BIRTE 2006»
14 years 13 days ago
Quality Contracts for Real-Time Enterprises
Real-time enterprises rely on user queries being answered in a timely fashion and using fresh data. This is relatively easy when systems are lightly loaded and both queries and upd...
Alexandros Labrinidis, Huiming Qu, Jie Xu
VMV
2001
144views Visualization» more  VMV 2001»
13 years 10 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
CGF
2005
149views more  CGF 2005»
13 years 8 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...