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CGF
2008
88views more  CGF 2008»
13 years 10 months ago
Rendering Trees with Indirect Lighting in Real Time
Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattan...
WSCG
2003
130views more  WSCG 2003»
13 years 11 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
TOG
2008
123views more  TOG 2008»
13 years 9 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
CA
1998
IEEE
14 years 2 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle