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DAGM
2010
Springer
13 years 8 months ago
Real-Time Dense Geometry from a Handheld Camera
We present a novel variational approach to estimate dense depth maps from multiple images in real-time. By using robust penalizers for both data term and regularizer, our method pr...
Jan Stühmer, Stefan Gumhold, Daniel Cremers
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 26 days ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ISVC
2009
Springer
14 years 2 months ago
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
This paper presents a method to add fine details, such as wrinkles and bulges, on a virtual face animated by common skinning techniques. Our system is based on a small set of refe...
Ludovic Dutreve, Alexandre Meyer, Saïda Bouak...
AROBOTS
2000
227views more  AROBOTS 2000»
13 years 7 months ago
Using Real-Time Stereo Vision for Mobile Robot Navigation
This paper describes a working stereo-vision-based mobile robot that can navigate and autonomously explore its environment safely while building occupancy grid maps of the environ...
Don Murray, James J. Little
WSCG
2003
224views more  WSCG 2003»
13 years 9 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner